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Words: | Submitted: Tue Jun 20 2006
... games displayed compulsive behaviour, even sacrificing other enticing activities in order to continue playing video games. These results may become increasingly worrying for parents when we learn that the majority of video games being played are of a violent nature. Provenzo (1991) found 40 of the 47 most popular video games to be violent. Braun and Giroux (1989) looked at 18 of the most popular arcades throughout Montreal, of the 21 most popular video games, 71% of them were violent. There are numerous studies to show that violent video games is preferred by the majority of youths, with 50% of adolescents choosing at least one violent video game as one of their favourites (Funk, 1993) there is no denying that violence within games appeals to consumers. There is substantial media violence literature which has used a variety of designs to support the hypothesis that violence in the media promotes ...
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