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Words: | Submitted: Mon Jun 19 2006
... directions. The OpenGL lighting equations are just an approximation but one that works fairly well and can be computed relatively quickly. If you desire a more accurate (or just different) lighting model, you have to do your own calculations in software. Such software can be enormously complex, as a few hours of reading any optics textbook should convince you. In the OpenGL lighting model, the light in a scene comes from several light sources that can be individually turned on and off. Some light comes from a particular direction or position, and some light is generally scattered about the scene. For example, when you turn on a light bulb in a room, most of the light comes from the bulb, but some light comes after bouncing off one, two, three, or more walls. This bounced light (called ambient) is assumed to be so scattered that there is no way to ...
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